Sdn.re Official History Archive
The
Story
Of
Octanasmy
Sifixcam. Zazou. Octanasmy. Klyp. Sandboxdn. CivixM. Streetstar Games. Sdn.re. The original software, communities and experiments. The first public Klyp posts, the email, the development updates, the hosting closure and the ecosystem that followed.
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Addendum: A Cast of Characters
01
Sifixcam Creator · Developer
Co-creator of Octanasmy and Sdn.re. Connected to development, infrastructure, interfaces, websites, servers and the technical direction of later projects.
02
Zazou Creator · Original partner
Co-creator of Octanasmy and Sdn.re. Part of the original ideas, identity, creative direction and foundation of the complete history.
03
Octanasmy Original project identity
The original chapter connecting software, websites, communities, online identities and technical experimentation.
04
John Original Klyp requester
Connected to the first visible Klyp tests, the public search for a developer and the email that requested help from Sifixcam.
05
Klyp Social-platform project
A social network project developed with support from Sifixcam and the CivixM / Sdn.re team during its first public chapter.
06
Klyp Developer Development account
The account used to publish Klyp feature updates after development communication moved away from the CivixM account.
07
SecretKlyp External side project
Originally created around quests, gifts and badges, before becoming better suited to preserving the original Klyp story.
08
Streetstar Games Later Klyp leadership
The organization that announced the acquisition of Klyp, a new official direction and the preservation of previous contributions.
09
Sandboxdn Transition identity
The identity that brought projects, community spaces and services into a more organized ecosystem before Sdn.re.
10
CivixM Multiplayer platform
A major project powered by Sdn.re and a visible part of the team that supported the first Klyp development chapter.
11
Sdn.re Current ecosystem
The current ecosystem created by Sifixcam and Zazou, connecting projects, infrastructure, identity, support and history.
12
Sandy Sdn.re mascot
The mascot representing the community and visual identity of the current Sdn.re chapter.
Forward
This page exists to preserve the complete history of Octanasmy, its creators and the projects that followed.

It is not a page created to make every old experiment look perfect. It is not a page designed to erase people or rewrite public history.

Octanasmy represented software, websites, online communities, technical experiments, interfaces and the first experience that later helped create Sandboxdn and Sdn.re.

This is the story of an original project that gradually became the foundation of a larger ecosystem.

The names changed, but the chapters remained connected.

Octanasmy became part of the experience behind Sandboxdn. Sandboxdn later evolved into Sdn.re. SandM became CivixM. Klyp became connected to the team through development support and public collaboration.

Old screenshots, posts, emails and announcements are preserved here because they show how the projects actually developed.

This archive gives the past a clear place without confusing it with current authority or current project management.
Part 1: Sifixcam and Zazou
The two creators
Sifixcam and Zazou are the two creators behind Octanasmy and Sdn.re.

Their public identities became connected to different parts of the project history. Sifixcam became strongly associated with development, websites, servers, infrastructure and technical systems.

Zazou remained connected to the original ideas, identity, creative direction and the foundation of the project.

Octanasmy and Sdn.re were created by Sifixcam and Zazou.

An Anglo-French history
Sifixcam and Zazou are two Anglo-French creators, born in France and later based in Yate, England.

Their projects developed between French-speaking and English-speaking communities. English gradually became the primary public language, while French remained part of the community and history.

This international direction later became important for Sdn.re, CivixM and the services connected to the ecosystem.

Two creators, two languages and several generations of connected projects.
Part 2: The Octanasmy Chapter
The original project identity
Octanasmy was not limited to one website or one finished application.

It represented a period where Sifixcam and Zazou tested ideas, built interfaces, created software, opened public communities and learned how online projects needed to be maintained.

The project did not have the same infrastructure, visual consistency or organization that Sdn.re has today.

That does not make the chapter unimportant. It was the place where the experience began.

Octanasmy was the first chapter, not a failed copy of the projects that came later.

Software, websites and experiments
The Octanasmy period included several kinds of technical and creative work.

Desktop software Programs, utilities and technical prototypes created to test ideas and improve development experience.
Public websites Landing pages, user interfaces, account experiments and online services.
Community systems Profiles, roles, communication, moderation and public support.
Game-related projects Early experiments that later influenced SandM and CivixM.
Infrastructure Hosting, domains, databases, servers and the first attempts to connect several services.

The original communities
The people who followed Octanasmy also became part of its development.

Feedback, testing, public messages and community discussions helped Sifixcam and Zazou understand what users expected from an online project.

These lessons were later reused when building larger and more organized services.

Not every experiment became a permanent product. Every experiment still created useful experience.
Part 3: The Beginning of Klyp
The first public test
The visible Klyp story begins with John and a simple public test.

“hi everyone firth test on Klyp 😊”
It was not a major launch announcement. It was the first visible proof that Klyp existed and that its social features were being tested publicly.

John publishes an early public test on Klyp
One of the first visible public tests published on Klyp.
Looking for development support
John later explained publicly that Klyp needed a developer and an investor.

This showed that the platform was still at an early stage. It needed technical work, stronger hosting and a real development process.

John looks for a Klyp developer and investor
John publicly explains that Klyp needs a developer and an investor.

The email to Sifixcam
John then contacted Sifixcam directly.

The email described Klyp as a social platform inspired by X/Twitter, but intended to have its own identity.

John requested assistance with development, user interfaces, site features and the general technical construction of the platform.

This message is one of the clearest pieces of archive evidence showing how the collaboration began.

Email from John asking Sifixcam to help with Klyp
The original email introducing Klyp to Sifixcam and requesting real development assistance.
Klyp started with a simple public test, but the request for development support was already serious.
Part 4: Building the Klyp Team
CivixM and Sifixcam join
After the email and the first tests, John publicly announced that CivixM and Sifixcam were joining the Klyp developer team.

Klyp was no longer only one person testing a page. It now had visible technical support from people connected to the Sdn.re ecosystem.

John welcomes CivixM and Sifixcam to Klyp
John announces that CivixM and Sifixcam have joined the Klyp developer team.

Sifixcam confirms the collaboration
Sifixcam later published a public message confirming the collaboration.

The message thanked John for making contact and explained that the team would work to deliver serious development for Klyp.

Sifixcam confirms development support for Klyp
Sifixcam publicly confirms the collaboration and development support for Klyp.
John → Sifixcam Klyp needs help with its interface, development, features and platform structure. Source: original project email.
Sifixcam → Klyp community The platform will receive real development support and public progress updates. Source: public Klyp post.
Public recognition
Klyp later thanked the CivixM team for development, ideas, testing and support.

Sifixcam was also thanked directly for accepting the original request to help create the platform.

Klyp thanks the CivixM team and Sifixcam
Klyp publicly thanks the CivixM team and Sifixcam for the development, ideas, testing and support.
Klyp and CivixM collaboration post
A public Klyp × CivixM post from the original collaboration chapter.
Part 5: The First Klyp Updates
Updates move to the developer account
The first Klyp development announcements appeared through the CivixM account.

The team later moved future announcements to the dedicated Klyp Developer account.

This kept CivixM focused on its multiplayer project while giving Klyp development its own public communication space.

Klyp updates move to the developer account
CivixM explains that future Klyp updates will be published through the dedicated developer account.

Badges, messaging, profiles and media
Development moved quickly during the first public Klyp chapter.

Gold badges New organization and verification features.
Messaging Private communication between users.
Profile improvements Biographies, badges, avatars, layouts and profile settings.
Emojis and flags More identity and international community features.
Navigation categories A clearer structure for discovering different parts of the platform.
Hashtags and bookmarks Better post discovery and saved content.
Staff panel Improved administration and moderation tools.
Media uploads Support for profile pictures and additional user images.
CivixM announces gold badges and messaging on Klyp
An early Klyp development update announcing gold badges, messaging and continued profile work.
Klyp Developer update published on June 22
The June 22 update covers CSS and JavaScript work, emojis, flags, badges, biographies and profile settings.
Klyp Developer update published on June 30
The June 30 update covers the interface rewrite, navigation categories, staff tools, hashtags and image uploads.
Klyp Developer update published on July 3
The July 3 update covers About sections, credits, bookmarks and preparation for a larger future update.
In a short period, Klyp moved from a basic public test to a platform with real social features and development communication.
Part 6: SecretKlyp
The original quests and gifts idea
SecretKlyp was originally created by John and Sifixcam as an external experience connected to Klyp.

The first public idea involved quests, gifts, rewards and badges for organization profiles.

John announces the SecretKlyp project
John announces SecretKlyp as a temporary experience involving quests, gifts and organization badge rewards.

Becoming an external archive
As Klyp became more serious and later changed direction, SecretKlyp needed a clearer role.

Its best long-term purpose became historical preservation: documenting the original posts, the email, the development work and the people involved in the first chapter.

SecretKlyp can remain an external history project without presenting itself as the official current Klyp platform or as part of Streetstar Games management.

SecretKlyp preserves the first chapter without replacing the official project.
Part 7: The Streetstar Games Transition
The acquisition and new leadership
Streetstar Games later announced that Klyp had been acquired and would continue under Streetstar Games leadership.

The announcement presented the change as a new chapter rather than an attempt to remove everything created before the transition.

Existing content, posts, profiles, badges and previous contributions were expected to remain part of the platform.

Streetstar Games announces the Klyp acquisition
Streetstar Games announces the Klyp acquisition, the new leadership and the preservation of previous content and contributions.

Preserving previous contributions
The announcement also explained that previous developers and staff would no longer automatically hold current management roles.

This does not mean their earlier work needs to disappear.

Historical contribution and current authority are two different things. A project can change ownership while continuing to recognize the people involved in its earlier development.

What changed was the official leadership. What remained was the public history and the work already created.
Part 8: The Hosting Closure and Comeback
Why the first website disappeared
A social platform depends on more than its visible interface.

Servers, databases, domains, storage, security, backups and maintenance all have to remain available.

When the original Klyp hosting environment closed, the first public website became unavailable.

The hosting closure did not automatically erase the project’s code, screenshots, development history or original concept.

Klyp is planned to come back.

A serious return should use stronger hosting, safer account systems, reliable backups, clearer ownership and a cleaner development process. The objective is not simply to restore every weakness of the first version. It is to build a better version of the original Klyp idea.

Comeback planned
What a future version should preserve
A future Klyp can preserve its recognizable identity, its public history, its social ambition and the work created during the first development chapter.

The infrastructure, security and development organization can be rebuilt instead of copied exactly from the old version.

The first hosting closed the website. It did not close the possibility of a stronger return.
Part 9: From Octanasmy to Sdn.re
The Sandboxdn transition
As the number of projects grew, Octanasmy was no longer enough as a central identity for every service.

Sandboxdn was created as a broader foundation: one ecosystem capable of connecting projects, communities, development and support.

This transition did not erase Octanasmy. It organized the experience created during that chapter.

Sandboxdn gave the original experience a larger structure.

From SandM to CivixM
SandM began as a GTA multiplayer and framework project connected to the wider ecosystem.

The name later changed to CivixM to create a cleaner and more professional identity.

CivixM became one of the main active projects powered by Sdn.re, built for custom servers, creators, scripts, streamed assets and connected communities.

CivixM is a project of Sdn.re. Sdn.re is the ecosystem that supports the infrastructure and community around it.

The current Sdn.re ecosystem
Sdn.re is the current umbrella identity created by Sifixcam and Zazou.

It connects projects, infrastructure, community services, account systems, support and historical archives.

Sdn.re

The main ecosystem connecting projects, infrastructure and long-term direction.

sdn.re
CivixM

The GTA multiplayer platform powered by Sdn.re.

civixm.net
Sdn.re Forum

Announcements, development news, discussions and community support.

forum.sdn.re
IDMS

The identity and authentication service used across Sdn.re applications.

idms.sdn.re
Sdn.re Support

The support platform connected to the Sdn.re identity system.

support.sdn.re
Portal

The future public portal for accounts, server keys and Catalyst Club benefits.

portal.sdn.re
Status

Service availability, incidents and infrastructure information.

status.sdn.re
Sdn.re History

The archive preserving Octanasmy and other important project histories.

history.sdn.re/octanasmy
Sandy, the Sdn.re mascot
Sandy represents the community and visual identity of the current Sdn.re chapter.
Sdn.re did not begin by deleting Octanasmy. It grew from the experience created during that original chapter.
Finale: The Story Continues
Octanasmy was the original chapter.

Sifixcam and Zazou created Octanasmy and later built Sdn.re.

Klyp became connected to that wider history through development support, public updates and collaboration with the CivixM / Sdn.re team.

Streetstar Games later changed Klyp’s official leadership. The original hosting closed, but a future comeback remains planned.

Sandboxdn became Sdn.re. SandM became CivixM. The infrastructure became stronger and the number of connected projects increased.

What changed was the name, scale and active direction.

What remains is the story.
Continue to Sdn.re Open the current ecosystem
Join the community Open the Sdn.re Forum
Return to the beginning Read the story again